Video Software idea

There are common editing operation that's used in video blogs. So a video editor can get these operations simplified, massively simplified.
You can edit video like the paint program, or power point, and apply these simple moves. If you want more advanced moves, then the program became as complicated as it usually is now.

So you start with a blank screen that goes forward in time. This is like your canvas.
Then you can insert objects, usually the first object would be your main video. Just right click and click insert objects, pick the objects from your explorer, and that's it.
Now at this point the video editor looks just like a normal video, you can play it and pause it (But it's actually the canvas that's paused not the object).
At a certain point in time you can insert other objects like letters, pictures, audio, video, and all these objects are video in nature, meaning that they goes on in time throughout the video.
But for the letters you don't have to create a video file, just type in the letters.
For the pictures, you insert it at a point in time and it goes on in the canvas until you end it.

You can resize the object, put it at the back, or at the front of another object or at the back, just like paint.
Because it's a basic video editor, the operation of resizing at any point in time would resize the whole object from the start to it's end.
Oh so if you want to end an object, just go to the point in time where you want the object to end, right click the object and end it.

All these operations could only be done while the canvas is not playing (it's pausing).
Then you could save your work, there would be 2 files created, that is the work file and the end result file, so you can delete the end result anytime.

You could also lift an object (right click > lift). A lifted object appears lifted from the canvas and will be unattached to the video, you could play the video and pause to a certain point in time and right click the object again and click dock, the object then will be docked at that point in time.

Another feature is you could pause objects while the canvas is still running. You could highlight all objects except one and pause them (the program would be processing like mad but it's for the greater good), and have the only object running while the others freeze.

Frankensteining:
Dismembering objects and put some of them together as a new object is also a common operation. It's sensible to do them separately like in common editor programs but in this program we do it differently.  Go to the point in time where you want to start cutting, right click the canvas and then choose start folding, the point in time will be highlighted, and then go to the point in time where it ends then right click and choose end folding. When the video is played it will skip the folded areas (it's like hide in spreadsheet).

Now you can fold individual objects, right click the object and choose dismember, the program will open another canvas with only that object, in that canvas you can fold the object, after you done click "done" and the canvas will close and the new (folded) object will appear lifted in the old canvas, dock the new object and you're done. This edited object will appear shorter in length for the main canvas.

Well then you might be able more complex operations but other programs might work better for you. But this program's purpose is to make common practice simpler. 

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