Responding to the guardian's article: Should gamers be accountable for in-game war crimes

Google searched it in July 2020: https://www.google.com/search?q=the+guardian+crime+in+video+games&rlz=1C1CHBF_idID854ID854&oq=the+guardian+crime+in+video+games&aqs=chrome..69i57j33.7267j0j7&sourceid=chrome&ie=UTF-8

I saw this article and asked myself, can this issue be answered using the point of view of inclinations?
Well if I used the point of view of inclinations then the answer would be in agreement with it. The crimes committed in video games are bad/unethical and the characters in the video games are actually living beings since they are self-preserving, and very alive since they use means of self-communication to self-preserve.

Realizing this I say, damn... this is not good. Because I know it in my heart that the thing is ok, it is not a crime, it is the opposite of a crime, it is good information, a simulation.

Now, what makes us feel that it is fine to simulate?
What constitutes reality vs simulations?
Are the characters in video games that are self-preserving really alive?

Some of it is like vaccines, the reason why killing and hurting characters in-game is good is that the act itself is like vaccines. We guys have this evolutionary tendency to fight battles, obviously, that's how our ancestors survive. Males that are good at fighting would preserve its gene and those that are not good at fighting would not pass. So we have it deeply ingrained in our psyche.

The role of video games is to channel those tendencies in a healthy way instead of it being channeled in real life. The more intricate a video game is, the more it resembles the complexities of the reality, the better it is, the more it is captivating, and the more it would attract players. Or maybe niche, if it could represent things that are real but currently hard to find in other video games.

Ok so, what is the problem with that? Now we know that it is good for us because the prevalent relevance for it. Without it, a). People might look to channel their tendencies in real life, b). People wouldn't have an idea on limits in real life, people wouldn't have other means to train and simulate and would be less prepared.

The same with sex, due to its prevalent drive in human beings and that we don't have the technology to dim the urge yet, in a healthy way, we should explore it in a "sandbox" whether it is our own imagination or something else that would have little to no consequences to our real life.

So I'm saying that video games are good, but here is where the point of view of inclinations is right. If the world is able to do away with the urges, do away with violence, do away with crime, without any need of any simulations anymore. And such technology would reliably nullify crimes and violence from ever happening again in the future, and such technology relies not on simulations... then the only source of risk of crime and violence were from the video games... then now the video games are not ok. When I say the world, I mean the universe, including the distant galaxies.

So is killing in video games is bad? Well, what about killing plants and animals?. We know that plants are living beings... it could count and communicate: (https://youtu.be/pvBlSFVmoaw, accessed in July 2020).
Video game characters are like that too, more than plants in an aspect that some of them seemed to "negotiate" and beg for their lives. It is the same as if you're a novelist and you wrote an event where innocent people are being massacred, people who could communicate, and truly wanted to stay alive. Should you be deemed a criminal then?

Further reasons why doing that is really not bad is:
1. The form of life of the characters is lacking in terms of memory updating. They don't update their memories out of interactions with the truth. Or maybe some of them do but very abysmal in a sense.
2. When you reset the game, the characters are back. Their memories would not be lost if you killed them over and over and over again in the video games.

But you know what, this is a highly complex issue for me because exploring a lot of deep things are relevant... such as why certain kind of crimes are frowned upon even in video games such as rape and pedophilia while killing and stealing is not (this would relate to the issue of the emergence of the human rights and property laws). It intersect also with the issue of what constitutes reality vs simulations. It intersects also with the issue of death, if one is able to store its memory somewhere else, would killing its biological body would still be murder? And as we are exploring those, likely some other relevant issues would pop up. But so far I have something to say in answer to all of the above. But I'll not talk about it in detail here.

The stance is still the same, the current state of video games are positive, don't regulate it out of the wrong compassion. If you want to introduce the international laws in regards to war, then please suggest so to be included in future games, but there is nothing wrong with the current gaming meta that significantly is in need to be banned. Also, the regulation proposed would be counterproductive to the good that is being enjoyed out of the solutions of life that is the video games.


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